Curriculum & Course Design
What is the goal?
This is where Blend really get into the heart of the process. We map out the user’s goal, actions they need to take, scenarios they need to pass through, critical information required, solutions in the learning, and any gamification and personalisation in the learning and training needed to get the user to achieve their learning goal.
The user journey is then visualised in a roadmap or branched scenario learning map and the first stage of the instructional process is complete. This is how we do it at Blend.
The measurable learning goal is set up clearly and is our starting point for the actions and scenarios the learner must go through. What are the challenges the learner will meet? How will they find solutions through the eLearning and training? This is our first opportunity to integrate learning theories such as gamification and personalisation into the mix.
Blend uses a Design Thinking sprint approach and Action Mapping at this point. This is where we use the measurable learning goal to define the actions required to reach that goal. We then create a realistic practice activity for the action, and provide only the essential information needed for the learner to complete said activity.
How to address Learning Objectives?
Blend design the learner challenges that stem from the learning objective. This leads us to solutions that the learner must address. At Blend we look at how those challenges can be overcome through gamification and personalisation of learning. Every learner is different and there are multiple ways for the user to reach their learning objective depending on their persona. Designing a course that every user can experience differently whilst achieving the same learning objectives is our priority here at Blend. Effective gamification, with checkpoints interspersed throughout only increases learner engagement and helps us reach our next step of mapping out the user journey and the branched scenario learning that will come into play.
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