Gamification in eLearning
We take a look at how gamification can be used in eLearning in 2024.
We take a look at how gamification can be used in eLearning in 2024.
As Artificial Intelligence continues to weave its way into the fabric of our daily lives, its impact on industries is undeniable.
The advent of Artificial Intelligence (AI) has revolutionized various sectors, and the eLearning industry is no exception.
It’s important to let the message you are trying to communicate and to whom, to dictate the medium its presented in…
What is the balance between good, fast and cheap (in-budget) e-Learning? Let’s explore…
What is the balance between good, fast and cheap (in-budget) e-Learning? Let’s explore…
What e-learning does your business need? Custom content? Or off-the-shelf-learning? Find out here.
Tom and Brendan sit down for part 2 of their discussion of how 2021 was for Blend Interactive Content studio. They continue to talk influences, and highlights from the year, particularly Stoicism.
Tom and Brendan sit down to discuss how 2021 has been for Blend Interactive Content studio and dive into some of the challenges, influences, and highlights from the year. Part 1 of 2
Blend discuss the book – the Power of moments by Chip and Dan Heath and explore how creating moments can elevate eLearning.
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